Hello all,
I have a particle system set up in Maya using instanced vray proxies to create a swarm of ants each carrying a different piece of a clock. The proxy system is working a treat and making render times a pleasure!
The guy who will be comping it has (rightly) requested random mattes for the instances so we can create a bit of variation in colour without having to set up multiple shaders/instances etc.
Any ideas how I could do this using the v-ray multimatte renderpass and particle ids?
I'm aware this is a bit of a general dynamics question but hope someone will have come across it in the past. Couldn't find anything similar in the forum.
Any advice would be greatly appreciated.
Cheers!
Liam
I have a particle system set up in Maya using instanced vray proxies to create a swarm of ants each carrying a different piece of a clock. The proxy system is working a treat and making render times a pleasure!
The guy who will be comping it has (rightly) requested random mattes for the instances so we can create a bit of variation in colour without having to set up multiple shaders/instances etc.
Any ideas how I could do this using the v-ray multimatte renderpass and particle ids?
I'm aware this is a bit of a general dynamics question but hope someone will have come across it in the past. Couldn't find anything similar in the forum.
Any advice would be greatly appreciated.
Cheers!
Liam
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