Does anyone know a good workflow to avoid the edges of lights looking aliased when you want to retain the full exposure range of 32bit images?
Below is an example...
I know that I can eliminate the aliased look of the reflected light edges by enabling Subpixel mapping and Clamped output. But this eliminates the exposure stops.
Can the aliasing lights be anti-aliased in post somehow?
What workflow do people use to deal with this?
Below is an example...
I know that I can eliminate the aliased look of the reflected light edges by enabling Subpixel mapping and Clamped output. But this eliminates the exposure stops.
Can the aliasing lights be anti-aliased in post somehow?
What workflow do people use to deal with this?
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