I've rendering glossy refractions recently and noticed the Z-depth pass does not include any refractive information.
I'm not sure if this is true, but I'm not getting any correct Alpha either with glossy refraction.
I found a thread from February on the boards where someone said,
the alpha will only work when refraction glossyness is set to 1 hence refraction without gloss.
I would really like to do a sexy frischluft DOF to my images but without taking glossy refractions into consideration this wont work correctly.
If the alpha was working I could just multiply it on top of the z-depth
Here are some of my incredibly stunning (ha ha) test images rendered with 2 VRay Arealights and a Lightdome
RGB
ALPHA
Z DEPTH
MULTIMATTE
Whats the verdict on this and/or are there any workarounds?
I'm not sure if this is true, but I'm not getting any correct Alpha either with glossy refraction.
I found a thread from February on the boards where someone said,
the alpha will only work when refraction glossyness is set to 1 hence refraction without gloss.
I would really like to do a sexy frischluft DOF to my images but without taking glossy refractions into consideration this wont work correctly.
If the alpha was working I could just multiply it on top of the z-depth
Here are some of my incredibly stunning (ha ha) test images rendered with 2 VRay Arealights and a Lightdome
RGB
ALPHA
Z DEPTH
MULTIMATTE
Whats the verdict on this and/or are there any workarounds?
Comment