Ok,. doing trees. Lots of them. Alpha maps kill rendertime in Vray.. (and I've been through the cgtalk thread of trees and grass)
so I've heard of clip maps from Lightwave, years ago,.. also and how it subdivides geo at rendertime and clips off the geo from the alpha at
rendertime...... which brings me to this Vray example.
http://www.spot3d.com/vray/help/150S...splacement.htm
It appears that is what it is, but its not working like Lightwaves clipmaps or I'm not doing it right.
I have a scene at work with geo trees that are instances and they render fine, but someone set up some alpha trees in the background
and Vray just hangs on a few buckets forever on those trees.
So my question is,. ... does Vray have "clip maps"?.. like in Lightwave and/or is there a way I can approach it in Maya?
Or is my only option setting "Max transparency levels" to 2 or 3?
thx
john
so I've heard of clip maps from Lightwave, years ago,.. also and how it subdivides geo at rendertime and clips off the geo from the alpha at
rendertime...... which brings me to this Vray example.
http://www.spot3d.com/vray/help/150S...splacement.htm
It appears that is what it is, but its not working like Lightwaves clipmaps or I'm not doing it right.
I have a scene at work with geo trees that are instances and they render fine, but someone set up some alpha trees in the background
and Vray just hangs on a few buckets forever on those trees.
So my question is,. ... does Vray have "clip maps"?.. like in Lightwave and/or is there a way I can approach it in Maya?
Or is my only option setting "Max transparency levels" to 2 or 3?
thx
john
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