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  • Maya VrayLight Intensity

    Yes, this question, again.

    In Max VrayLightMtl documentation, we can read:

    "If you know the photometric power of a self-illuminated object in lumens (e.g. 1700 lm for a 100-watt bulb) you can calculate the multiplier for VRayLightMtl if you divide the lumens by the surface area of the object in meters (the 3ds Max Measure utility can be used for this), provided that the self-illuminated color is pure white."


    A little bulb could have, around 10 squared centimeters, so, in meters would be 0.001 squared meters. 1700 lumens / 0.001 would be an intensity of 1700000. If we apply this material at that object, inside a cube doing as "room", use physical camera, fstop at 2.8, iso at 200, shutter speed at 60 (should be fine for expose with a 100 watts bulb, right?), the render result is a totally white render. With an intensity of 500-1000 render would be correct, but then, how is the correct formula?.

    Knowing that in Maya, we must keep scene in cm units, for a correct behaviour of IES lights (leaving the intensity at 1 to get the waited result), then, here in Maya, still we need measure the radiant surface in Squared Meters?, Or we need do it in Squared Centimenters?. 1700 lumens / 10 = 170. But this appears be not enough, so, I still am confused about this issue.

    What am I doing wrong?.

    Any way to radiate photons from a VrayLightMtl?
    Last edited by Reaversword; 15-11-2011, 03:53 AM.

  • #2
    From what I understand:

    Default: Depends on object size
    Lumens: Does not matter the size of the light
    Luminence (lm/m2*sr): Depends on object size
    Watts : Does not matter the size of the light
    Radiance (w/m2*sr): Depends on object size

    The thing I'm confused with is why the Photometric Lights scale is chosen at the particular number of 20? V-Ray in Max = 1m. V-Ray in Maya = 1cm?

    But perhaps we cannot take any measurement literally in Maxwell, V-Ray or any of the renderers as they are tonemapped anyway with burn values and the output is on the screen not in real life....But I am not technical enough to fully understand it all.

    Sorry if this is a hijack - but I wish to know why the Sunny 16 Rule doesn't expose like my DSLR in the middle of the day (f16, shutter 100, iso 100) - in V-Ray it is underexposed which is why I have the above opinion of not tryig to be 100% accurate with measurements.
    Last edited by snivlem; 16-11-2011, 10:40 PM.
    Maya 2020/2022
    Win 10x64
    Vray 5

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    • #3
      Like you say sniviem, take a 100% accurate measurements not always works as we expect, and yes, that "20" I neither have and idea of why, above maybe is an adaptation from Max to Maya, but...

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      • #4
        Some clarification on this?

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        • #5
          Originally posted by snivlem View Post
          The thing I'm confused with is why the Photometric Lights scale is chosen at the particular number of 20? V-Ray in Max = 1m. V-Ray in Maya = 1cm?
          The photometric light scale is only used when rendering with a standard camera, as a way to convert the camera intensity to suitable values for the screen. When using the physical camera, it takes care of doing the correct conversion and the photometric light scale parameter has no effect.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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