Talking about "Anisotropy UV coords" parameter of VrayMtlmaterial, we can use placementTexture nodes, so we can use 2d placement texture node, dropping it directly in the Anisotropy UV coords field, and then, use our Uv Map directy, but the question is:
Would be correct link a <<3d>> placement texture node at "Anisotropy UV coords" through "InversePlacementMatrix" property?. In a first test, appears it works, but would be correct?. The intention is get correct results without change original Uv Map.
Would be correct link a <<3d>> placement texture node at "Anisotropy UV coords" through "InversePlacementMatrix" property?. In a first test, appears it works, but would be correct?. The intention is get correct results without change original Uv Map.
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