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Anisotropy UV coords usage

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  • Anisotropy UV coords usage

    Talking about "Anisotropy UV coords" parameter of VrayMtlmaterial, we can use placementTexture nodes, so we can use 2d placement texture node, dropping it directly in the Anisotropy UV coords field, and then, use our Uv Map directy, but the question is:

    Would be correct link a <<3d>> placement texture node at "Anisotropy UV coords" through "InversePlacementMatrix" property?. In a first test, appears it works, but would be correct?. The intention is get correct results without change original Uv Map.

  • #2
    It should work, I think - so long as there are no surfaces directly perpendicular to the z axis of the 3d placement node.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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