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Create Proxy including Displacement

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  • Create Proxy including Displacement

    Hey guys,

    is there a way to take the dispacement shader of an object into account while generating a proxy? This would be absolutely awesome!!!
    I think many people may need this.....

    cheers
    Oli
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    Hi,
    We use a node like displaceD for this but it is very bad (we must to subdivise a lot).
    We need displacement on proxy...
    www.deex.info

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    • #3
      Originally posted by bigbossfr View Post
      Hi,
      We use a node like displaceD for this but it is very bad (we must to subdivise a lot).
      We need displacement on proxy...
      i know displaceD but since it isn't adaptive it makes no sense...too bad...
      I think we do not need displacement to work with proxies, but as i requested a possibility to bake displacement inside the proxy right at it's creation time...
      OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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      • #4
        Yes, this is on the "to do" list...

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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