Hello,
I need to make "proper" milky plastic (it needs volume at the thicker parts, and simply having blurred refractions isn't enough.) I thought to fill the volume with a fog effect and "skin" that with a glass material.
So, to environment fog shader:
Theory all great in my head, but now here's the embarrassing part: I can't work out how to confine the volume !
I've read the docs again and again, I'm sure I must be missing something. Any advice would be much appreciated
I need to make "proper" milky plastic (it needs volume at the thicker parts, and simply having blurred refractions isn't enough.) I thought to fill the volume with a fog effect and "skin" that with a glass material.
So, to environment fog shader:
The atmospheric effect can also be confined with geometry objects.
I've read the docs again and again, I'm sure I must be missing something. Any advice would be much appreciated
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