Hi,
Is there an way to set the "affect specular" and "affect reflection" of a rect light on per-material basis for finer optimization/control? Something similar to mental ray's miaX material's "No Highlights for Visible Area Lights"? If I enable this in a miaX material, then I won't see the highlights of area lights in the render.
Thanks!
Is there an way to set the "affect specular" and "affect reflection" of a rect light on per-material basis for finer optimization/control? Something similar to mental ray's miaX material's "No Highlights for Visible Area Lights"? If I enable this in a miaX material, then I won't see the highlights of area lights in the render.
Thanks!
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