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3D Depth of Field and Rendertime - where to tweak?

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  • 3D Depth of Field and Rendertime - where to tweak?

    Hi gang,

    i have to render 3d DoF cause i am having a macro cameramove throug grass....DoF is way to big to do it in comp...

    My Questions:
    1. Are there some general "fast dof" settings?
    2. I am using the settings from the renderglobals and i am NOT using a physical camera...
    3. Does the "sides" feature slow down rendering?

    My current rendertime is 10 hours for FullHD...need to get it to 4-5 hour at least...
    My settings:
    Adaptive DMC min 1 max 12 Thres. 0.01
    Motion Blur -> Aperture 0.11 , center bias 0 , sides checked , Number of sides 5 , Rot 0 , Aniso 0 , subdivs 16
    GI is a pre-caclulated Irradiance map of about 180MB ... interpolation samples at default 20
    Adaptive Amount 0.85 , Adaptive Threshold 0.01 , min samples 8 , subdivs mult 1

    Overall subdivs are kept at default except one or two shader where i set them to 16.

    Thx in advance
    Oliver!
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    I usually set my motion blur to subdivs 3 to start with. Usually that works fine. In some rare cases you can might need higher. 16 should give you very unnecessary high render times. The default 6 is usually too high. Unless your rendering a super fast moving camera I don't think you need 16.
    Johan Vikstrom
    Swiss International AB - Head of 3D - www.swiss.se

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    • #3
      Originally posted by griml0ck View Post
      I usually set my motion blur to subdivs 3 to start with. Usually that works fine. In some rare cases you can might need higher. 16 should give you very unnecessary high render times. The default 6 is usually too high. Unless your rendering a super fast moving camera I don't think you need 16.
      thx...but i was talking about DoF motionblur will be done in comp...

      I also figured out some settings with the help of rusko from chaosgroup. tweaking the SDtree really makes sense sometime...but u have to try settings...unfortunately there is no rule of thumb...but i reduced rendertimes by 20% only by tweaking the sdtree...i also reduced polycount on my instances so that i am now rendering 4 hours per frame instead of 10...
      OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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