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  • How to achieve this flashlight effect?

    Greetings everyone,

    I've been wondering how to achieve this flashlight effect by Blur studios:



    I have tried using a VrayEnvironmentFog on the environment variables but it just makes the whole scene foggy and blurry. I want a way to control the effect, just in like those two photographs. Unfortunately I just don't know where to start, any help would be appreciated.

    Cheers,

    Eduardo


    P.S. As for the lens flare, I assume that was added as a post process.

  • #2
    Create TUBE
    Use FFD to create shape of light
    Apply texture of ur light shape to that TUBE - can be transparent texture so it changes over angles. Add animated noise and so on for details...
    Glow, Curve,Sat in Post
    Done.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

    Comment


    • #3
      Originally posted by DADAL View Post
      Create TUBE
      Use FFD to create shape of light
      Apply texture of ur light shape to that TUBE - can be transparent texture so it changes over angles. Add animated noise and so on for details...
      Glow, Curve,Sat in Post
      Done.
      Hi Dadal,

      I am using Maya, so bare with me a little.

      If I understand correctly you mean I should make a cylinder and modify its shape to that of a light cone, in 3DS Max this would be done with a FFD modifier, correct?

      Now what I don't understand is the following: "Apply texture of ur light shape to that TUBE". Do you mean a vray light mtl, or an alpha map? Should I apply it to the original cylinder?

      Thank you so much for your response.

      Regards,

      Eduardo

      Comment


      • #4
        I mean dont use any physics - effects etc etc. Just make texture of the flare you want to see and then round tube/cylinder object with shape of light flare you want and just apply to it.

        U can use standard render + standard material for it to speed up renderings.

        Render that effect on passes and there u go...

        Do the rest in post...
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

        Comment


        • #5
          Originally posted by DADAL View Post
          I mean dont use any physics - effects etc etc. Just make texture of the flare you want to see and then round tube/cylinder object with shape of light flare you want and just apply to it.

          U can use standard render + standard material for it to speed up renderings.

          Render that effect on passes and there u go...

          Do the rest in post...
          Hi Dadal,

          We may not be understanding each other. What I am looking for is not the flare on the first picture, what I am really looking for is the cone of light that emanates out from the flashlight.

          Something like this:
          Click image for larger version

Name:	flashlight.jpg
Views:	1
Size:	57.3 KB
ID:	844860


          If its the cone you are refering to, how would a texture give me that sort of effect?

          Thank you and I appreciate your help,

          Eduardo

          Comment


          • #6
            Not sure exactly how but that's likely not vray. Blur probably rendered a separate pass in the scanline using the volume lights in max. I'm not 100% sure how it works in maya but here's a wee video of volume lights - http://www.youtube.com/watch?v=8AUba28QUlM - you can make them look better too if you can load a texture into the light with a random black and white pattern so it's broken up into smaller beams of light rather than one cone. Here's a tut to load images into lights - http://www.spafi.org/iso-8859-2/maya...omitani-obrazu

            The normal approach for this is not to render it with the main scene as you'll want to tweak it afterwards, so you assign a pure black material to everything or make them matte objects, and then render a pass with the light on set to white. You'll end up with a black pass with your nice white shafts of light only that you can then layer on in a compositing package.

            Comment


            • #7
              Heres max example.

              U use fallof, noise, gradient play with settings - render in 0.1 second.

              My1 is just 5min example, spend 1-2h + post and ull be fine

              Flashlight 2.zipClick image for larger version

Name:	Flare1.jpg
Views:	1
Size:	59.8 KB
ID:	844865

              3Ds Max...

              And yea I know u work in maya - but u can do that same thing in maya... and ehh I have to start paying atention on what forum Im posting lol...
              Last edited by Dariusz Makowski (Dadal); 06-01-2012, 09:36 AM.
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

              Comment


              • #8
                Originally posted by joconnell View Post
                Not sure exactly how but that's likely not vray. Blur probably rendered a separate pass in the scanline using the volume lights in max. I'm not 100% sure how it works in maya but here's a wee video of volume lights - http://www.youtube.com/watch?v=8AUba28QUlM - you can make them look better too if you can load a texture into the light with a random black and white pattern so it's broken up into smaller beams of light rather than one cone. Here's a tut to load images into lights - http://www.spafi.org/iso-8859-2/maya...omitani-obrazu

                The normal approach for this is not to render it with the main scene as you'll want to tweak it afterwards, so you assign a pure black material to everything or make them matte objects, and then render a pass with the light on set to white. You'll end up with a black pass with your nice white shafts of light only that you can then layer on in a compositing package.
                I am going to try this, sounds pretty straight forward. I assume you would most likely have to use Maya lights for this in your scene, like the standard spotlight? Otherwise you wouldn't be able to render with the Maya Software.

                Originally posted by DADAL View Post
                Heres max example.

                U use fallof, noise, gradient play with settings - render in 0.1 second.

                My1 is just 5min example, spend 1-2h + post and ull be fine

                [ATTACH]8737[/ATTACH][ATTACH=CONFIG]8738[/ATTACH]

                3Ds Max...

                And yea I know u work in maya - but u can do that same thing in maya... and ehh I have to start paying atention on what forum Im posting lol...
                That's a very nice trick. I'll definitely keep it in mind.

                Comment


                • #9
                  Are you trying to achieve something like this

                  Click image for larger version

Name:	spotligth.jpg
Views:	1
Size:	14.9 KB
ID:	844868
                  spotlight.zip
                  V-Ray/PhoenixFD for Maya developer

                  Comment


                  • #10
                    Originally posted by ivaylo.ivanov View Post
                    Are you trying to achieve something like this

                    [ATTACH=CONFIG]8752[/ATTACH]
                    [ATTACH]8751[/ATTACH]
                    That's exactly it. I'll try to dissect your scene to see what you did. Thanks a lot!

                    Comment


                    • #11
                      pretty much on the same topic, is it possible to share the scene that was used to create the second half of the video (the on with the colored caustics):

                      http://www.youtube.com/watch?v=0nYHA...ure=plpp_video


                      thanks,

                      Ronny

                      Comment


                      • #12
                        I'm not sure if I can find the scene, but in general it uses the VRayEnvironmentFog shader combined with photon-mapped caustics and dispersion in the V-Ray material.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Thats what i thought. but i can't figure out though how to make the caustics visible in the env-fog.

                          cheers,

                          Ronny

                          Comment


                          • #14
                            Well, if you only need a flash light effect, it might not be necessary to use caustics as such... A simple spot or IES light might do.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              well, this actually goes beyond the flashlight effect (i just took the post hostage) as it is more about volumetric lighting in an efficient manner and actually about volumetric caustics that i am after.

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