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Creating an internal light source using vray SSS and vray light mesh

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  • Creating an internal light source using vray SSS and vray light mesh

    Hi Guys, hope someone can give me some tips on how to do this efficiently.

    I have a deep sea creature that has internal illuminessence which I have textured with a vraySSS2 shader. The light source I have turned into a vraylightmesh. But I am not getting the result I want, basically there is not enough light coming through the thicker parts of the creature.

    For this type of shading I have phase function set to .9 do I need to use simple, raytraced solid or raytrace refractive single scatter mode?

    Should I be using a blend material to control the opacity of the outer skin? or play with the SSS settings?

    I'm trying to achieve a look like http://images.nationalgeographic.com...95_600x450.jpg
    but the skin is about 50% less translucent. Think of a doctors light shining into someones mouth as seen from the outside.

    Thank you for your help.
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