Hi Guys, hope someone can give me some tips on how to do this efficiently.
I have a deep sea creature that has internal illuminessence which I have textured with a vraySSS2 shader. The light source I have turned into a vraylightmesh. But I am not getting the result I want, basically there is not enough light coming through the thicker parts of the creature.
For this type of shading I have phase function set to .9 do I need to use simple, raytraced solid or raytrace refractive single scatter mode?
Should I be using a blend material to control the opacity of the outer skin? or play with the SSS settings?
I'm trying to achieve a look like http://images.nationalgeographic.com...95_600x450.jpg
but the skin is about 50% less translucent. Think of a doctors light shining into someones mouth as seen from the outside.
Thank you for your help.
I have a deep sea creature that has internal illuminessence which I have textured with a vraySSS2 shader. The light source I have turned into a vraylightmesh. But I am not getting the result I want, basically there is not enough light coming through the thicker parts of the creature.
For this type of shading I have phase function set to .9 do I need to use simple, raytraced solid or raytrace refractive single scatter mode?
Should I be using a blend material to control the opacity of the outer skin? or play with the SSS settings?
I'm trying to achieve a look like http://images.nationalgeographic.com...95_600x450.jpg
but the skin is about 50% less translucent. Think of a doctors light shining into someones mouth as seen from the outside.
Thank you for your help.