Hello,
I've got this hair example for 3ds Max for V-Ray. What a great example! I really appreciate it.
http://www.spot3d.com/vray/help/200R...rayhairmtl.htm
I am very interested in the "Example 4: Strand taper vs transparency mapping" for VRayHairMtl 3 of V-Ray for Maya to reduce Render time with soft tip of hair.
As mentioned in the Example, there are some options for the VRayHairMtl of V-Ray for 3ds Max to get nice soft tip of hair with transparency in shorter time.
But there are not same options for the VRayHairMtl 3 of V-Ray for Maya.
I think it is just in Night Builds, so that it might be still working to improve VRayhairMtl 3.
Could VRayhairMtl 3 get the same options like V-Ray for 3ds Max in the future?
It took too long time to get the right side of below image with transparency mapped for the tip of hair even if I am using VRayHairMtl 3.
Thank you for all your kindness as always.
Best Regards,
Sangho Jung.
I've got this hair example for 3ds Max for V-Ray. What a great example! I really appreciate it.
http://www.spot3d.com/vray/help/200R...rayhairmtl.htm
I am very interested in the "Example 4: Strand taper vs transparency mapping" for VRayHairMtl 3 of V-Ray for Maya to reduce Render time with soft tip of hair.
As mentioned in the Example, there are some options for the VRayHairMtl of V-Ray for 3ds Max to get nice soft tip of hair with transparency in shorter time.
But there are not same options for the VRayHairMtl 3 of V-Ray for Maya.
I think it is just in Night Builds, so that it might be still working to improve VRayhairMtl 3.
Could VRayhairMtl 3 get the same options like V-Ray for 3ds Max in the future?
It took too long time to get the right side of below image with transparency mapped for the tip of hair even if I am using VRayHairMtl 3.
Thank you for all your kindness as always.
Best Regards,
Sangho Jung.
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