Hey,
Some objects in my scene spend ages "compiling geometry" at render times, others go straight through. Their poly counts are similar though, so i'm wondering what slows this down, and is there any way to optermize it?
Cheers!
Nick D
Some objects in my scene spend ages "compiling geometry" at render times, others go straight through. Their poly counts are similar though, so i'm wondering what slows this down, and is there any way to optermize it?
Cheers!
Nick D
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