Hi,
I separate a character into two render layers (call it layer A and layer B) where each layer contains multiple objects of the character.
Therefore, I assign vray object properties node 01 to layer A objects and vray object properties node 02 to layer B objects, so I can control which part of the character is treated as matte surfaces in each render layer respectively (via layer override).
Meanwhile, I also want to assign different object IDs to multiple subsets of layer A and B objects via vray object properties nodes, and here comes the conflict as e.g. an object is designated with an Object ID via vray object properties node 03 in the master render layer and also designated as a matte surface via vray object properties node 01 in render layer A.
Is there a workaround?
I separate a character into two render layers (call it layer A and layer B) where each layer contains multiple objects of the character.
Therefore, I assign vray object properties node 01 to layer A objects and vray object properties node 02 to layer B objects, so I can control which part of the character is treated as matte surfaces in each render layer respectively (via layer override).
Meanwhile, I also want to assign different object IDs to multiple subsets of layer A and B objects via vray object properties nodes, and here comes the conflict as e.g. an object is designated with an Object ID via vray object properties node 03 in the master render layer and also designated as a matte surface via vray object properties node 01 in render layer A.
Is there a workaround?
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