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How to achieve sub-sampled motion blur?

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  • How to achieve sub-sampled motion blur?

    Hi,

    Let's say I've got an old fighter plane gunning away in the air with trail ammo, using a really shaky camera here adding lots of action to the scene.

    With motion blur enabled, how can I make the trails look like corkscrews rather than straight lines, using V-Ray for Maya?
    In Renderman I recall this was called sub-sampling (in the motion blur settings).
    Best Regards,
    Fredrik

  • #2
    See here:
    http://www.spot3d.com/vray/help/maya...mera.htm#mblur

    Geometry samples is the amount of actual geometry "snapshots" used.

    Regards,
    Thorsten

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    • #3
      In addition to the global geometry samples, you can also change the value on a per-object basis using the VRayObjectProperties node, since most likely not all of the scene needs higher geometry samples and they tend to take quite a bit of RAM.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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