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Lens shift value?

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  • Lens shift value?

    The documentation states:
    Lens shift - allows the simulation of shift lenses for 2-point perspective. Changing this parameter is similar to applying a Camera correction modifier.
    which is just taken from the 3ds Max documentation.
    Does anyone know what the real world unit for the value in the lens shift is?

    Thanks

  • #2
    It is a coefficient, so it's just a number - it does not have a physical real-world unit.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks, luckily it ended up not being needed. Is there a way to input a cameras tilt value (not shift) and have it correlate to a real world unit?

      Thanks

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