Greetings everyone,
I am working on my animation reel but have some rather complex scenes and setups. The images are taking around 8 hours to render using deex' High (75) setting on Irradiance map + Light Cache interiors. If I drop to medium or low quality the rock has noise, the character is noise free, though.
As a student, it's almost impossible for me to have 8 hour renders per image since every short animation is around 360 frames long. As such, I was wondering if there is a way to render the background once and then render the animated characters alone in front and later on, composite them together. My main concern are the shadows, though. I assume you would need to render the background object to calculate them.
The characters would be using a FastSSS material with Maya hair using the new VRayHair Material in 2.2 (great job on that shader, by the way).
This is an example of the shot. The camera and lights need some tweaking and I haven't added the animated characters to the scene, just a test character to calculate the render times:
I would appreciate any help on this matter as I have little experience compositing.
Best regards,
Eduardo
Edit: This is using a quad core i7 920 @ 2.67Ghz and 24GB of DDR3 memory.
I am working on my animation reel but have some rather complex scenes and setups. The images are taking around 8 hours to render using deex' High (75) setting on Irradiance map + Light Cache interiors. If I drop to medium or low quality the rock has noise, the character is noise free, though.
As a student, it's almost impossible for me to have 8 hour renders per image since every short animation is around 360 frames long. As such, I was wondering if there is a way to render the background once and then render the animated characters alone in front and later on, composite them together. My main concern are the shadows, though. I assume you would need to render the background object to calculate them.
The characters would be using a FastSSS material with Maya hair using the new VRayHair Material in 2.2 (great job on that shader, by the way).
This is an example of the shot. The camera and lights need some tweaking and I haven't added the animated characters to the scene, just a test character to calculate the render times:
I would appreciate any help on this matter as I have little experience compositing.
Best regards,
Eduardo
Edit: This is using a quad core i7 920 @ 2.67Ghz and 24GB of DDR3 memory.
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