Is there a way to give the extra texture an ID ? Let's say I have two spheres with the same shader. I want to render an extra tex pass for each sphere, but with different textures.
A concrete example: In my beautypass I have a mouse body and mouse fur with different shaders. I want both the body and fur to have a custom RGB texture painted in photoshop (for comp), and in 1 pass the fur with body as a matte and vicer versa for pass 2. Using the extra texture option as it is now, it will just override every shader in the scene with that texture, and that is not what I want.
A concrete example: In my beautypass I have a mouse body and mouse fur with different shaders. I want both the body and fur to have a custom RGB texture painted in photoshop (for comp), and in 1 pass the fur with body as a matte and vicer versa for pass 2. Using the extra texture option as it is now, it will just override every shader in the scene with that texture, and that is not what I want.
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