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  • DEEP .vrst with FOG?

    so the deep images file format .vrst doesnt support vrayEnvfog right?

    At least the .vrst file renders with no fog. Tnks

  • #2
    .vrst files only store information about actual surface intersections. For the moment only PhoenixFD in 3ds Max can output volumetric data in .vrst files out of the box, although we are working to bring this to the Maya verison. It is not too difficult to implement this ability in VRayEnvironmentFog as well, but it is not done right now.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Ok, hope we can see this in maya. Tnks

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      • #4
        Hi Vlado,

        I came here today specifically to ask about this. Trying to render out a VRayEnvironmentFog pass as .vrst but no dice. Loving all the rest of the deep stuff though!

        -Graham

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        • #5
          Very good Like I said the fog is not too difficult - let me know if this is urgent and we will look into it.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            Well it's not urgent as in 'the building is on fire', and honestly I'm not even 100% sure it'd solve my current problem. I'm trying to match the practical volumetric lights of my film scan. We're rending CG creatures on top of the background, so I need to place some CG volumetrics over the characters. I'm getting great results with IES lights and VRayEnvironmentFog, but when I try and place the fog beauty on top of my cg beauty, I get edge problems. I was hoping that by comping it together via deep info in nuke I'd have more success.

            Also, the 'Z-depth' render element doesn't seem to support VRayEnvironmentFog, that would also work as a solution to my problem.
            Last edited by Graham Houston; 15-05-2012, 02:38 PM.

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            • #7
              Well, .vrst support for the fog would definitely help solve the problem...

              I'm not sure about the z-depth though, z-depth by definition does not work for volumetrics (that's why we have all this deep compositing stuff).

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                Well alright then, any chance of adding .vrst support for the fog soon? I'd love to try it out. VRayEnvironmentFog is great, by the way. Cheap and looks great.

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                • #9
                  Any news on this?

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                  • #10
                    We are still working on it.
                    Tashko Zashev | chaos.com
                    Chaos Support Representative | contact us

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                    • #11
                      Great, let us know when its implemented. Great news

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