Using Yeti and Vray for maya I'm trying to colour the fur based on the underlying surface's facing ratio.
If I use the sampler info into a ramp the facing ratio is worked out on a per hair basis (see image).
I posted this on the yeti page an Colin responded with:
'I'm not too sure how the best way to handle this with VRay shading, we do have surf_n and pass that into all
the renderman shaders - but I don't think there's a way of passing that into VRay so the samplerInfo node picks it up. If there is a way we can do this I'd be happy to add it.'
Any ideas would be great!
Cheers,
Nathan
If I use the sampler info into a ramp the facing ratio is worked out on a per hair basis (see image).
I posted this on the yeti page an Colin responded with:
'I'm not too sure how the best way to handle this with VRay shading, we do have surf_n and pass that into all
the renderman shaders - but I don't think there's a way of passing that into VRay so the samplerInfo node picks it up. If there is a way we can do this I'd be happy to add it.'
Any ideas would be great!
Cheers,
Nathan
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