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any way to fake surface luminance?

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  • any way to fake surface luminance?

    Has anyone come up with a good way to fake surface luminance in vray? Like if I want to create a 2 tone toon shader based on where the light is coming from? (since surface luminance isn't supported)
    I tried using a ramp shader and setting it to light angle, but it still gets shaded by the light...I wonder if there is a way to make it act like a surface shader. I tried plugging my ramp into incandesence, but that attribute is driven by facing ratio and not light angle...
    Last edited by X14Halo; 15-05-2012, 07:05 PM.
    Lead 3D Artist - A52/Elastic

    www.ianruhfass.com

  • #2
    We do support the surfaceLuminance node in the latest builds...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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