I'm not certain if this is a problem inherent in using zdepth passes, or if I am doing something wrong.
I have an image I render. I take the zdepth pass and use it to compute a depth of field.
If you look in this image there is a lot of...well it sort of looks like blooming and diffusion around different objects. Look at the wires running across the top of the frame where they overlap the building to see what I am talking about.
Is this just what happens with zdepth passes? Or can I be doing something else to make it look better?
Thanks!
I have an image I render. I take the zdepth pass and use it to compute a depth of field.
If you look in this image there is a lot of...well it sort of looks like blooming and diffusion around different objects. Look at the wires running across the top of the frame where they overlap the building to see what I am talking about.
Is this just what happens with zdepth passes? Or can I be doing something else to make it look better?
Thanks!
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