I am looking to create a World Position Pass in vray. I have taken an extra texture node and connected it to a sampler info node as shown in the picture below.
So far so good. However, when I render it out (I rendered it out as a 32bit floating point image) it doesn't seem to look right. Please see the render below.
Now I'm new at working with WPP so maybe I have the wrong idea, but that doesn't look right does it? Shouldn't it slowly fall off across a surface instead of having a sudden dropoff like that (see the tail)? The very bottom of the feet sort of look good, but again that drops off at the ankles.
It seems like it is rendering in eyespace rather than worldspace (see image below for reference)
Am I doing something wrong?
Thanks in advance!
So far so good. However, when I render it out (I rendered it out as a 32bit floating point image) it doesn't seem to look right. Please see the render below.
Now I'm new at working with WPP so maybe I have the wrong idea, but that doesn't look right does it? Shouldn't it slowly fall off across a surface instead of having a sudden dropoff like that (see the tail)? The very bottom of the feet sort of look good, but again that drops off at the ankles.
It seems like it is rendering in eyespace rather than worldspace (see image below for reference)
Am I doing something wrong?
Thanks in advance!
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