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  • Nurbs tesselation Questions

    Hi,

    I´m working in a big scene with many nurbs objects.
    (a STEP import from client construction data)

    Now I´m searching for the possibility to set the generaly tesselation quality of all meshes in the scene.
    I thought, that the "default displacement and subdivision" inside the vray rendersettings make this job for nurbs objects too!
    But I´m playing arround with the parms and nothing changes.
    All Objects are rendered in maximum roundness quality.

    I know that I can use the nurbs attribute for every object, what I do from time to time.
    But I´ve no idea, to set these attribute for 10thousends of objects.

    I hope that there is a global quality option!

    But where?

    Thanks for help,
    Jörg
    Last edited by Komposer; 05-08-2012, 09:13 AM.
    Vray 3.5, Win10
    www.3dcompani.com

  • #2
    There is not a global way to control NURBS tesselation unfortunately; you'll have to write a short script to update the per-object properties on all objects at the same time. Let me know if you need help with that.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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