Ok. So I'm going to preface this by saying this probably isn't a vray quesion. But I suppose it might be and I just don't know.
Here is my problem. I'm modeling in zbrush. I have a rectangle piece of geometry and I sculpt on one side.
When I export the displacement map for it all the corners and edges are white which means they are all poking out.
I read in an online forum the following explanation:
That is technically correct. It is generally assumed that you will take your low res geometry and subdivide it a few times before displacement. When the box is subdivided it's going to ball up around the corners, hence the edges should be white because they need to be pushed back out to a point.
If this is true, is there a way to make this work in vray or do I have to paint out those white parts in the displacement map in photoshop?
Below is an image that shows what I am talking about. Take note of the displacement map on the bottom and how white the corners are and how it affects the vray render (upper left hand) and causes the corners to poke out.
This is a problem that has been plaguing me for days and days now. Any help would be hugely appreciated.
Here is my problem. I'm modeling in zbrush. I have a rectangle piece of geometry and I sculpt on one side.
When I export the displacement map for it all the corners and edges are white which means they are all poking out.
I read in an online forum the following explanation:
That is technically correct. It is generally assumed that you will take your low res geometry and subdivide it a few times before displacement. When the box is subdivided it's going to ball up around the corners, hence the edges should be white because they need to be pushed back out to a point.
If this is true, is there a way to make this work in vray or do I have to paint out those white parts in the displacement map in photoshop?
Below is an image that shows what I am talking about. Take note of the displacement map on the bottom and how white the corners are and how it affects the vray render (upper left hand) and causes the corners to poke out.
This is a problem that has been plaguing me for days and days now. Any help would be hugely appreciated.
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