Heya
Vray seems to have very interesting UVW algorithm that produce nice UVWs for flakes. Is there any way to get it separated from shader so I can just apply it to any geometry and use for other means?
/quite urgent ^^
Thanks, bye.
Vray seems to have very interesting UVW algorithm that produce nice UVWs for flakes. Is there any way to get it separated from shader so I can just apply it to any geometry and use for other means?
/quite urgent ^^
Thanks, bye.
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