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  • Distributed Baking

    Hi,

    is it somehow possible to bake maps with distributed rendering? It says "Connected to render host ...." in maya's output window but the hosts doesn't start rendering. This is the output from vray standalone from one of the hosts:

    [2012/Sep/7|21:29:29] Starting DR session from 192.168.0.20
    [2012/Sep/7|21:29:29] Receiving DR scene from 192.168.0.20
    [2012/Sep/7|21:29:29] Reading scene file "C:\Users\RENDER~1\AppData\Local\Tem
    rscene_20207.txt"
    [2012/Sep/7|21:29:30] C:\Users\RENDER~1\AppData\Local\Temp\vrscene_20207 .txt:
    ne [ 0h 0m 0.1s]
    [2012/Sep/7|21:29:30] Scene file parsed successfully in 0.2 s.
    [2012/Sep/7|21:29:30] Scene created successfully.
    [2012/Sep/7|21:29:30] Objects in scene: 43
    [2012/Sep/7|21:29:30] Starting render sequence.
    [2012/Sep/7|21:29:30] Preparing renderer...
    [2012/Sep/7|21:29:30] Preparing scene for rendering...: done [ 0h 0m 0.0s]

    Any ideas?
    Regards,
    Jan

  • #2
    I don't think it works right now; we had it implemented as a test a while back, but it required major changes in lots of places for baking multiple objects, so in the end it didn't make into the builds.

    It should work fine for baking a single object though (like when doing a regular render with "Bake engine" set to "texture baking").

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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