Is there anywhere I can find information on this?
I try using a Vray fresnel as a map, but it outputs as if I plugged in a solid color in the map (for this case my refraction color).
When I used to work in mental ray I remember using the sampler info node, but I would like information on these Fall Off maps everyone is using with their 3DsMax + Vray, and how to implement that into my Maya+Vray with the same results.
Cheers,
DM
I try using a Vray fresnel as a map, but it outputs as if I plugged in a solid color in the map (for this case my refraction color).
When I used to work in mental ray I remember using the sampler info node, but I would like information on these Fall Off maps everyone is using with their 3DsMax + Vray, and how to implement that into my Maya+Vray with the same results.
Cheers,
DM
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