I'm working with a model that was not very skillfully built. There are a lot of faces with normals that are flipped. It's very difficult to fix. What would help is some sort of a shader that would allow you to render the scene and see all of the faces with normal facing in the opposite direction. I've been using an AO shader for this because anything with a flipped normal appears black, but it can also give false positives when two objects are really close together and the black is actually occlusion.
So my question is, would it be easy to build something like this? I feel like using the hypershade you could build a shader that would do exactly that. Show all surfaces flat white except faces with flipped normals which would appear bright red. Or something like that. I'm just not advanced enough to build something like this myself. Is there anything like this built in? And if not, how would one go about creating such a shader?
Thanks!
So my question is, would it be easy to build something like this? I feel like using the hypershade you could build a shader that would do exactly that. Show all surfaces flat white except faces with flipped normals which would appear bright red. Or something like that. I'm just not advanced enough to build something like this myself. Is there anything like this built in? And if not, how would one go about creating such a shader?
Thanks!
Comment