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subdiv (samples) control for hair3 material?

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  • subdiv (samples) control for hair3 material?

    Hi,
    Is it possible to control the number of subdivided ray samples for glossy hair specular in the way that you can for reflection/refraction subdivs on the standard material?#
    Thanks,

    Philip

  • #2
    Originally posted by AardmanCGI View Post
    Hi,
    Is it possible to control the number of subdivided ray samples for glossy hair specular in the way that you can for reflection/refraction subdivs on the standard material?#
    Thanks,

    Philip
    I think we can do this in Python post acces ?
    We must to check what are attributes exported by VRay.
    www.deex.info

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    • #3
      The hair material uses the GI samples to compute the hair speculars - it does not shoot separate glossy reflection rays.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Ah, I see. Thanks!

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