We've just moved to Maya (from C4D, but me myself is actually a long-time 3ds Maxer) and I'm hoping we'll purchase V-Ray, as that's what I've used both in C4D and Max for years. I'm wondering about texture baking, though. And this question can equally be my lack of knowledge of Maya, since I'm rather new on it. But here goes:
We sometimes do realtime projects involving large CAD files, which we trim down (usually using Simplygon). We then want to put V-Ray shaders on the high res model (usually consisting of thousands of objects) and then bake everything into our low res models. Diffuse, normals, ambient occlusion, shadows, GI, etc... So imagine we have bolts on the high res model, but they are removed in the low res version... we still want the baked texture to have shadows / AO from the high res bolts.
I've tried searching for information regarding the texture bake in V-Ray for Maya, but can't really find anything. I had a demo version (but it ended the other day and I had to send back the dongle) in which I at least managed to render the lighting to a texture, but I couldn't find any settings where I could chose what kind of maps that I wanted to bake...
So, as I said, it can equally be my lack of knowledge in how baking works in Maya as there could be a lack of functionality on V-Ray's behalf. If anyone could explain the baking process for several maps and / or if what I want even is possible, It'd be much appreciated.
We sometimes do realtime projects involving large CAD files, which we trim down (usually using Simplygon). We then want to put V-Ray shaders on the high res model (usually consisting of thousands of objects) and then bake everything into our low res models. Diffuse, normals, ambient occlusion, shadows, GI, etc... So imagine we have bolts on the high res model, but they are removed in the low res version... we still want the baked texture to have shadows / AO from the high res bolts.
I've tried searching for information regarding the texture bake in V-Ray for Maya, but can't really find anything. I had a demo version (but it ended the other day and I had to send back the dongle) in which I at least managed to render the lighting to a texture, but I couldn't find any settings where I could chose what kind of maps that I wanted to bake...
So, as I said, it can equally be my lack of knowledge in how baking works in Maya as there could be a lack of functionality on V-Ray's behalf. If anyone could explain the baking process for several maps and / or if what I want even is possible, It'd be much appreciated.
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