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How to make circular anisotropic reflections?
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you need to put a ramp into anisotropy UV coords, and set it to be radial i believe, the ramp should follow the uv's of the object, this will direct the anisotropy to be like you want.Dmitry Vinnik
Silhouette Images Inc.
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What Dmitry said; also check here: http://www.spot3d.com/vray/help/200R...aniso_rotation - the last example to the right shows the rotation map that you need to use.
Best regards,
VladoI only act like I know everything, Rogers.
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