Hi everyone. I'm currently using Vray for Maya 2.30.01 on Maya 2013 SP2.
I'm still fairly new to Vray. I had been using Mental Ray for a long time, but now I'm really enjoying Vray.
I have a few general questions about Vray for Maya I was hoping someone could answer:
-Is there a way to render straight alpha (not premultiplied)?
-Is it possible to have different render elements at different bit depths. For example, I want the beauty, diffuse, spec at 16bit half float, but my velocity and zDepth at 32bit float?
-Is it possible to have the diffuse render element with self shadow, not just the flat color?
- Why is there not a Vray Spot Light, like there is for the other light types? Does it mean we should try and avoid the regular built in spot light, due to inefficiency with Vray or something?
- Does Vray for Maya have a pass contribution system? Is this what the Object ID system in Vray is for?
These are questions I been wondering about as I progress on my learning.
Thank you very much for taking the time!
I'm still fairly new to Vray. I had been using Mental Ray for a long time, but now I'm really enjoying Vray.
I have a few general questions about Vray for Maya I was hoping someone could answer:
-Is there a way to render straight alpha (not premultiplied)?
-Is it possible to have different render elements at different bit depths. For example, I want the beauty, diffuse, spec at 16bit half float, but my velocity and zDepth at 32bit float?
-Is it possible to have the diffuse render element with self shadow, not just the flat color?
- Why is there not a Vray Spot Light, like there is for the other light types? Does it mean we should try and avoid the regular built in spot light, due to inefficiency with Vray or something?
- Does Vray for Maya have a pass contribution system? Is this what the Object ID system in Vray is for?
These are questions I been wondering about as I progress on my learning.
Thank you very much for taking the time!
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