Hi everyone. I'm currently using Vray for Maya 2.30.01 on Maya 2013 SP2.
I'm still fairly new to Vray for Maya, but getting the hang of it.
I also use a Linear Workflow setup and render to exr. The setup that I use is pretty much this one:
http://pixel-reality.com/linear-work...v-ray-for-maya
- Linear Multiply
- Gamma 2.2
- Don't Affect Colors (adaptation only)
- Affect Swatches
- Texture input gamma set to sRGB for non-linear textures
- VFB set to sRGB (LUT)
This is info that has been discussed and posted many times. Right.
So, my question is this. I just started working at a new studio using Vray for Maya, and the TD has just told me that they have linear workflow setup that is different. Basically the TD has indicated that as long as you are using a Vray physical camera, and leave the color mapping gamma set to 1.0, then you have a proper linear workflow. I asked him about non-linear textures and he indicated that its up to me weather I thought if they needed a gamma correction or not.
The main point that the TD was making to me, is that by using the Vray physical camera, it basically takes care of setting up a linear workflow in vray for maya, because it has built in gamma correction. Gamma correcting non-linear textures may still be needed.
Does this sounds correct to you guys? I'm a bit confused.
I'm still fairly new to Vray for Maya, but getting the hang of it.
I also use a Linear Workflow setup and render to exr. The setup that I use is pretty much this one:
http://pixel-reality.com/linear-work...v-ray-for-maya
- Linear Multiply
- Gamma 2.2
- Don't Affect Colors (adaptation only)
- Affect Swatches
- Texture input gamma set to sRGB for non-linear textures
- VFB set to sRGB (LUT)
This is info that has been discussed and posted many times. Right.
So, my question is this. I just started working at a new studio using Vray for Maya, and the TD has just told me that they have linear workflow setup that is different. Basically the TD has indicated that as long as you are using a Vray physical camera, and leave the color mapping gamma set to 1.0, then you have a proper linear workflow. I asked him about non-linear textures and he indicated that its up to me weather I thought if they needed a gamma correction or not.
The main point that the TD was making to me, is that by using the Vray physical camera, it basically takes care of setting up a linear workflow in vray for maya, because it has built in gamma correction. Gamma correcting non-linear textures may still be needed.
Does this sounds correct to you guys? I'm a bit confused.
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