So I am working on this project. It is a nighttime cityscape and has tons of textures, lights, etc. It is extremely heavy and takes a long time to render. Even on our render farm it takes about 20 minutes a frame. It is also a 7 second render and we can't really afford to spend 50 hours rendering.
However, there is nothing moving in the scene except for the camera. Now correct me if I am wrong, but this seems like an ideal candidate for texture baking, no?
I know very little about texture baking but I think it could really save us on this render.
So what I'd like to know is, how is this accomplished? I see the bake options in the lighting/shading menu and the baking options in the vray common tab. Are these both used? And once I bake my textures in...Do I need the entire scene evenly lit so as to light up the textures that have been baked in? Or do I need to render the baked scene out in mental ray as I see that it has created a lambert material with the baked texture in the incandescence slot?
I'm confused about this and would appreciate any advice you might be able to give.
Thanks!
However, there is nothing moving in the scene except for the camera. Now correct me if I am wrong, but this seems like an ideal candidate for texture baking, no?
I know very little about texture baking but I think it could really save us on this render.
So what I'd like to know is, how is this accomplished? I see the bake options in the lighting/shading menu and the baking options in the vray common tab. Are these both used? And once I bake my textures in...Do I need the entire scene evenly lit so as to light up the textures that have been baked in? Or do I need to render the baked scene out in mental ray as I see that it has created a lambert material with the baked texture in the incandescence slot?
I'm confused about this and would appreciate any advice you might be able to give.
Thanks!
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