Hello - Is it possible to get an alpha channel for the reflection contribution?
An example of a need for this, is rendering a ground reflection to be composited over a live action plate.
Vray gets halfway there with alphas' for shadows using the "Matte Surface Alpha Contribution -1" workflow, but falls short in delivering an alpha for reflections... or is there another method for generating a reflection alpha that I'm missing?
Regards
Chris
An example of a need for this, is rendering a ground reflection to be composited over a live action plate.
Vray gets halfway there with alphas' for shadows using the "Matte Surface Alpha Contribution -1" workflow, but falls short in delivering an alpha for reflections... or is there another method for generating a reflection alpha that I'm missing?
Regards
Chris
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