Last I checked it was possible to render Shave hair in geo mode using the vrayHairMtl3.
The only downsides to this were:
1) it was not possible to apply a color map to the material based on the UV of the geo the hair was generated from (like you can with the default Shave material).
2) there was no way to add a vray materialID to the vrayHairMtl3
Have either of these been updated in a stable build?
thanks!
The only downsides to this were:
1) it was not possible to apply a color map to the material based on the UV of the geo the hair was generated from (like you can with the default Shave material).
2) there was no way to add a vray materialID to the vrayHairMtl3
Have either of these been updated in a stable build?
thanks!
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