How do you remove the environment fog from the alpha channel in render elements?
It looks to me like you can just "add" the fog in the comp, you dont need an alpha channel for it.
I'd like the alpha to only contain the geometry in the scene.
Thanks
It looks to me like you can just "add" the fog in the comp, you dont need an alpha channel for it.
I'd like the alpha to only contain the geometry in the scene.
Thanks
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