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Baking ptex to UVs?

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  • Baking ptex to UVs?

    Let's suppose I get a model. But it is fairly complex and is still being UV'd. Not wishing to loose any time I start texturing it in Mari using Ptex. I finish the texturing about the same time the UVs are finished. There are some advantages to using UVs so I was hoping to transfer my textures from Ptex to my UVs.

    Is such a thing possible in Maya?

  • #2
    Humh... u can apply self illumination shader with ur ptex texture to model. And then bake the texture to model again using bake engine... ?
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    • #3
      mudbox is able to do that... just use the transfer paint layer feature..
      Last edited by FSGFX; 03-01-2013, 12:32 PM.

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