In Maya, we can't use the trick of put in bump node a VrayEdgeTex node, right?. In documentation, we can see there is no reference to this ability, while in the max documentation is perfeclty clear.
We should use "Vray Round Edges" Vray attribute of the geometry, right?.
Its recommended to use "phong" brdf too?
We should use "Vray Round Edges" Vray attribute of the geometry, right?.
Its recommended to use "phong" brdf too?
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