Interesting. Though with greyscale values such as what would be used for a height map of any kind, you're basically eyeballing it anyway. Though it would affect contrast between reflective and non reflective areas (reflection map), or high and low areas (bump map) etc. Come to think of it even an 8bit displacement map would be affected. I guess the reason people use 32bit displacement maps so often is to avoid this hassle?
And that they DO indeed use 32bit maps also implies that yes, 8bit displacement does need to be corrected?
And that they DO indeed use 32bit maps also implies that yes, 8bit displacement does need to be corrected?
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