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Maya 3d textures and VrayLightDome

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  • Maya 3d textures and VrayLightDome

    You'll see, I'm trying to get starlit sky, and Maya 3d Texture "Granite" is awesome perfect for it.

    Letting "filler color" at black, and use the other colors is perfect for get little white point doing like stars, easy to do blink, easy to get more just augmenting Density, etc...

    BUT.. 3dTextures need a "Physical geometry" to "cut" texture space and be visible.

    Any trick to get this texture working on Tex slot of a VrayLightDome?. Or its only possible put a "file" on it?. Would be avoidable the "Texture Resolution" parameter for get the pure matematical texture wihout rasterize it?.

  • #2
    3D textures could not be used into VrayDomeLight - but you can use it in combination with VrayLightMtl applied on a large Sphere which will represent your background.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Or you can bake the map into a spherical texture and use that in the dome light.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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