Hello all,
I have a question which I cannot answer and I would like your precious help.
At the attached image I illustrate the situation I'm trying to emulate 1:1 from 3dsmax to Maya.
In 3dsmax, the Ref.Gloss amount is adjusted on the top and below at the maps section you can influence the effect of the texture (or Ref.Gloss amount?) on the shader.
On the contrary in Maya,since you map a slot with another node it "locks" the amount slider position which the Refl.Gloss map doesn't have an individual slider as Diffuse/Reflection/Refraction/Bump do to adjust it seperately.
I've used a clamp node initially and then a luminance node to convert the texture data to monochromatic,since Reflection Glossiness doesn't accept RGB colors input.
How I can transfer the setup from the left to right since there is no amount slider to adjust?
Thanks
I have a question which I cannot answer and I would like your precious help.
At the attached image I illustrate the situation I'm trying to emulate 1:1 from 3dsmax to Maya.
In 3dsmax, the Ref.Gloss amount is adjusted on the top and below at the maps section you can influence the effect of the texture (or Ref.Gloss amount?) on the shader.
On the contrary in Maya,since you map a slot with another node it "locks" the amount slider position which the Refl.Gloss map doesn't have an individual slider as Diffuse/Reflection/Refraction/Bump do to adjust it seperately.
I've used a clamp node initially and then a luminance node to convert the texture data to monochromatic,since Reflection Glossiness doesn't accept RGB colors input.
How I can transfer the setup from the left to right since there is no amount slider to adjust?
Thanks
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