Hi,
I have tried these last days to learn/understand the theory behind the adaptive DMC sampler and I would like to have your opinion to be sure that I correctly understand it.
I have used the amazing documentation of Toni Bratincevic "Demystifying V-Ray DMC Sampler" to understand the DMC but still with it, it took me times to figured it out how it works.
My first question/interrogation is :
If I understand well, the DMC min/max subdivs are the number of samples send for one EYE RAY
and the subdivs of shaders, lights,... are the number of samples send for one SECONDARY RAY ? right ?
If I use the same example in the documentation ("Demystifying V-Ray DMC Sampler"):
Let's say I have a scene with the DMC subdivs min 1 - max 5(5*5= 25samples), a glossy shader with 40 subdivs and a rectangle light with 10 subdivs and the adaptive amount to 0.85.
- the glossy shader subdivs will be divided by the DMC max subdivs 40/5 = 8 subdivs (8*8=64 samples)
- the rectangle light subdivs will also be divided by the DMC max subdivs 10/5 = 2 subdivs (2*2=4 samples)
So if a pixel need the max DMC subdivs (5 subdivs), DMC knows that he can use more subdivs for the glossy shader if he need it!
my question is :
Is the DMC get 8 more subdivs to render the glossy shader (8subdivs plus 5DMC subdivs) or is it get only 3 more subdivs (8subdiv minus 5DMC subdiv) ??
I am a bit more confuse about the rectangle light subdivs!
if a pixel need the max DMC subdivs (5 subdivs), is the DMC can use 2 more subdivs for the lights ? (5 + 2subdivs)
Now if the max DMC is not reach I suppose that the sudivs of the shader and the lights will not be use ! right ?
Concerning the adpative amount:
if it is set to 0.85, the DMC will be adaptive at 85% so 15% will be fixed
It means that the DMC will use 0.75 fixed subdivs on the 5 max subdivs and then check if he need more samples. Right ?
Thanks.
-SeB-
I have tried these last days to learn/understand the theory behind the adaptive DMC sampler and I would like to have your opinion to be sure that I correctly understand it.
I have used the amazing documentation of Toni Bratincevic "Demystifying V-Ray DMC Sampler" to understand the DMC but still with it, it took me times to figured it out how it works.
My first question/interrogation is :
If I understand well, the DMC min/max subdivs are the number of samples send for one EYE RAY
and the subdivs of shaders, lights,... are the number of samples send for one SECONDARY RAY ? right ?
If I use the same example in the documentation ("Demystifying V-Ray DMC Sampler"):
Let's say I have a scene with the DMC subdivs min 1 - max 5(5*5= 25samples), a glossy shader with 40 subdivs and a rectangle light with 10 subdivs and the adaptive amount to 0.85.
- the glossy shader subdivs will be divided by the DMC max subdivs 40/5 = 8 subdivs (8*8=64 samples)
- the rectangle light subdivs will also be divided by the DMC max subdivs 10/5 = 2 subdivs (2*2=4 samples)
So if a pixel need the max DMC subdivs (5 subdivs), DMC knows that he can use more subdivs for the glossy shader if he need it!
my question is :
Is the DMC get 8 more subdivs to render the glossy shader (8subdivs plus 5DMC subdivs) or is it get only 3 more subdivs (8subdiv minus 5DMC subdiv) ??
I am a bit more confuse about the rectangle light subdivs!
if a pixel need the max DMC subdivs (5 subdivs), is the DMC can use 2 more subdivs for the lights ? (5 + 2subdivs)
Now if the max DMC is not reach I suppose that the sudivs of the shader and the lights will not be use ! right ?
Concerning the adpative amount:
if it is set to 0.85, the DMC will be adaptive at 85% so 15% will be fixed
It means that the DMC will use 0.75 fixed subdivs on the 5 max subdivs and then check if he need more samples. Right ?
Thanks.
-SeB-
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