Hi.
I'm trying to backface cull specific objects in vray. I've just noticed vray doen't take into account the "Double sided" and "Opposite" attributes in maya. And that the "Double sided" option in VRayMtl only tells vray whether to light the back facing faces or not, but they are still rendered. How do I tell vray not to render back facing faces on specific objects? (The render settings option applies to the whole scene)
On a same note, is there a way to flip faces at render time (equivalent to maya's Opposite option), other than actually reversing normals?
Thanks,
Vania
I'm trying to backface cull specific objects in vray. I've just noticed vray doen't take into account the "Double sided" and "Opposite" attributes in maya. And that the "Double sided" option in VRayMtl only tells vray whether to light the back facing faces or not, but they are still rendered. How do I tell vray not to render back facing faces on specific objects? (The render settings option applies to the whole scene)
On a same note, is there a way to flip faces at render time (equivalent to maya's Opposite option), other than actually reversing normals?
Thanks,
Vania
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