Hi,
How to set up the shadow pass that accounts for GI? (if not using the method mentioned by spot3d tutorial) I bump into this issue yet again and wonder if it is doable at the moment in Vray. Similar questions are posted before but in my test I am still unable to achieve this control in post:
http://www.chaosgroup.com/forums/vbu...dow+pass+%2AGI
http://www.chaosgroup.com/forums/vbu...dow+pass+%2AGI
http://forums.cgsociety.org/showthread.php?t=1090460
In a simple ball on a plane scene (one directional light + one dome light), I separate the scene into three render layers: Ball, Ground, and Shadow. I have tried all matte object settings and visibility settings in the Shadow render layer, I couldn't get a shadow pass that accounts for GI effect, namely the color bleeding observed in the shadow and ground in the Beauty render.
plane shadow ball comp beauty
Thanks!
How to set up the shadow pass that accounts for GI? (if not using the method mentioned by spot3d tutorial) I bump into this issue yet again and wonder if it is doable at the moment in Vray. Similar questions are posted before but in my test I am still unable to achieve this control in post:
http://www.chaosgroup.com/forums/vbu...dow+pass+%2AGI
http://www.chaosgroup.com/forums/vbu...dow+pass+%2AGI
http://forums.cgsociety.org/showthread.php?t=1090460
In a simple ball on a plane scene (one directional light + one dome light), I separate the scene into three render layers: Ball, Ground, and Shadow. I have tried all matte object settings and visibility settings in the Shadow render layer, I couldn't get a shadow pass that accounts for GI effect, namely the color bleeding observed in the shadow and ground in the Beauty render.
plane shadow ball comp beauty
Thanks!
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