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32 Bit FP Displacement Clipping information

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  • 32 Bit FP Displacement Clipping information

    Now that VRay has "Allow Negative Colors" on the file node attribute, does vray displacement still clip values outside 0-1 as outlined from the spot3d site?

    "
    2D Displacement - this method bases the displacement on a texture map that is known in advance. The displaced surface is rendered as a warped height-field based on that texture map. The actual raytracing of the displaced surface is done in texture space, and the result is mapped back into 3d space. The advantage of this method is that it preserves all the details in the displacement map. However, it requires that the object has valid texture coordinates. You cannot use this method for 3d procedural textures or other textures that use object or world coordinates. The displacement map can take any values (as opposed to Normal Displacement, which will ignore values outside the 0.0-1.0 or black to white range).



    Normal Displacement - this is a general method which takes the original surface geometry and subdivides its triangles into smaller sub-triangles which are then displaced. It can be applied for arbitrary displacement maps with any kind of mapping. Note that with Normal Displacement the displacement map's range of values must be within the 0.0-1.0 range (black to white). Values outside of this range will be clipped.

    "



    For vector displacement, I read on-line that subdivisions are not supported with vector displacement, is this true? Do I need to manually smooth the mesh? Or is there a proper workflow for this now that I am missing? (Current documentation for vdms is very hard to find)

    Source - http://www.spot3d.com/vray/help/maya...splacement.htm

    Thanks!
    Robert Vignone
    www.robertvignone.com
    Win 8 64 | I7 3770K | 32 GB DDR3 | Quadro 6000 6GB
    Maya 2013 | Vray 2.0

  • #2
    Originally posted by irobert View Post
    Now that VRay has "Allow Negative Colors" on the file node attribute, does vray displacement still clip values outside 0-1 as outlined from the spot3d site?
    It depends. If you load a regular (non-tiled) OpenEXR or TIFF file, V-Ray will be able to figure out the correct displacement boundaries by itself. If you load PTex textures or tiled OpenEXR files, you will need to set the displacement bounds to "Explicit" and manually adjust the min/max values. Also, the latest nightly builds will automatically turn on "Allow negative colors" for displacement textures.

    For vector displacement, I read on-line that subdivisions are not supported with vector displacement, is this true?
    Subdivisions work fine in the latest nightly builds and will also work in the next service pack. If you don't have access to the nightly builds, you will have to smooth the mesh a bit in Maya.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thanks for the quick reply, could I trouble you to get access to the nightly builds?
      Robert Vignone
      www.robertvignone.com
      Win 8 64 | I7 3770K | 32 GB DDR3 | Quadro 6000 6GB
      Maya 2013 | Vray 2.0

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      • #4
        It would be best to email our support guys at vraymaya@chaosgroup.com

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

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