I have a scene with approximately 13,000 instances of a V-ray proxy of a small patch of low-poly grass. The scene itself weighs in at 57MB (contains a house and car model). When I try and load this scene, it basically hangs Maya. I waited 5 minutes then ctrl+alt+deleted out of it as I figured it had locked up. I have 16GB of RAM.
These proxies were instanced using the scatter tool found in Ninja Dojo, though the same thing happens if I try instancing them with icPolyScatter or LayoutTools. Whereas if I use particle-based instancing, everything is very quick. However as I'm not much of a scripter, controlling the distribution of my grass patches with particles is a bit hard for me, so using an option that individually instances each proxy is preferable (such as the tools I mentioned). The issue also happens if I simply instance the geometry without converting it to a proxy.
Why doesn't the problem occur when I use particles to do the instancing though?
Any ideas on how to get around this issue would be great
These proxies were instanced using the scatter tool found in Ninja Dojo, though the same thing happens if I try instancing them with icPolyScatter or LayoutTools. Whereas if I use particle-based instancing, everything is very quick. However as I'm not much of a scripter, controlling the distribution of my grass patches with particles is a bit hard for me, so using an option that individually instances each proxy is preferable (such as the tools I mentioned). The issue also happens if I simply instance the geometry without converting it to a proxy.
Why doesn't the problem occur when I use particles to do the instancing though?
Any ideas on how to get around this issue would be great
Comment