Hi,
I've read online that it's better to use normal maps over standard b&w maps in a lot of cases, I guess I start this thread to help demystify some things. If anyone could answer some questions, I'd most appreciate it;
1) For something like bricks, I've generated a nice normal map from PS' nVidia Normal Map plugin. In V-Ray, which normal map mode is best used? They all differ and its hard to tell which is correct.
2) Are they really better than bump maps for hard materials like bricks, paving etc???
I've read online that it's better to use normal maps over standard b&w maps in a lot of cases, I guess I start this thread to help demystify some things. If anyone could answer some questions, I'd most appreciate it;
1) For something like bricks, I've generated a nice normal map from PS' nVidia Normal Map plugin. In V-Ray, which normal map mode is best used? They all differ and its hard to tell which is correct.
2) Are they really better than bump maps for hard materials like bricks, paving etc???
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